Limbitless Solutions, the non-profit organization creating 3D printed bionic arms for children and adults, recently announced that it has collaborated with Ubisoft, the French video game company, to create a 3D printed bionic arm modelled after Kassandra’s bracers in Assassin’s Creed Odyssey.
Speaking on the collaboration, School of Visual Arts & Design (SVAD) Associate Professor of Emerging Media and Limbitless, affiliated faculty member Matt Dombrowski said, “It’s an amazing opportunity for Limbitless to collaborate with Ubisoft in the development of new video game-themed bionic sleeves. This collaboration harmonizes with the Limbitless’ mission as an opportunity for various creative mediums to unite to create a positive impact in our world.”
3D Printed Bionic Arm
Kassandra, a main character in the Assassin’s Creed universe, is an elite warrior whose resilience and strength enabled her to change the world and Ubisoft and Limbitless Solutions hope the detailed and expressive design will inspire bionic kids and adults to discover their inner strength – just like the Spartan heroine.
Since its founding, Limbitless Solutions’ artistic designs for 3D printed bionic arms have been a key focus. In 2019 the first of its kind clinical trials featured unique interchangeable expressive arm designs. When the opportunity arose for a collaboration between Limbitless Solutions and Ubisoft on a new design to empower the users of the bionic arms, the team was excited to bring the design to life.
Developed by Ubisoft Quebec in association with eight other Ubisoft studios, Assassin’s Creed Odyssey takes players on a heroic voyage through Ancient Greece amidst the Peloponnesian War.
According to Arisa Lagunzad, senior director of business development, “This is an amazing partnership with Limbitless and we are both impressed and inspired by the level of detail and quality of the bionic arms based on Kassandra from Assassin’s Creed Odyssey. It made perfect sense to bring such a beloved, strong and respected character within the Assassin’s Creed universe to the project and we look forward to welcoming them into the family.”
Dombrowski added, “Transcending the classroom walls with digital sculpting, 3D printing and airbrush painting techniques is essential to our success. This collaboration provides our Limbitless’ UCF undergraduate students an opportunity to utilize digital and traditional art tools to bring to life the Assassin’s Creed series’ designs.”
The newest design features the “Bracers of the Underworld,” with a unique twist on the Spartan-inspired Armor illuminated by the fires of the underworld during Kassandra’s battle with Hades. “Using my fine arts education to bring a design that connects the game experience into real-life has been an amazing part of working on this project,” said Remy Marasa, a Limbitless Solutions fine artist.
The unique 3D printed bionic arm design customization portal allows Limbitless Solutions’ participants to express personal style by selecting different designs and color treatments for unique designs. Each participant received two customized designs when receiving their bionic arm. Different zones on the arm can be uniquely selected for more detailed personalization.
Peter Smith, associate professor in Games and Interactive Media, Nicholson School of Communication and Design concluded, “Not only is the game an iconic classic, but, Ubisoft’s more recent integration of educational modes, and historically accurate series of books by Scholastic, shows their commitment of going beyond the game to help others.”
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